Learn at your own pace
Use Tutorial in the game for help with its controls. This guide explains the ideas behind your decisions, with optional questions for classroom discussion. Tap dotted-underlined terms for examples.
Education mode
Only approved stock listings appear in real-stock search or can be traded. Cannabis, firearms, tobacco, alcohol, gambling, adult entertainment, and military-weapons businesses are excluded. Unknown listings, funds, and unreviewed live news are unavailable. Fictional markets use the game's authored company catalog.
The starter real-stock pool is Apple, Microsoft, Adobe, Duolingo, Salesforce, Intuit, Zoom, and SAP on their approved exchanges. This classroom-content policy considers the business itself; it is not an investment recommendation or a certification of every customer, supplier, subsidiary, or product. The site owner must review changes to the pool. Students and instructors cannot override it from game settings.
Your account
Net worth is cash plus the value of your shares. Buying shares changes where your money is held; it does not create profit. Selling turns shares back into cash. Percentage return is profit divided by starting cash, multiplied by 100: a $50 gain on $1,000 is 5%.
Plan a trade
A limit sell sets your minimum price. A $25 limit waits for $25 or higher. A stop loss triggers a sale when the price falls to your threshold. If a stock jumps past an $18 stop to $16, it may sell at $16. Check pending orders after a sale: separate orders do not cancel each other.
Diversification spreads investments across companies and sectors. It can reduce some risks, but several holdings can still fall together.
Economics in everyday life
Choose a concept for an example. Then look for it in your own decisions.
Optional classroom discussion
- With $100 available, how much would you invest and how much would you keep in cash?
- What was the next-best alternative to your last trade? That is its opportunity cost.
- What would happen to your portfolio if your largest holding lost 20%?
- Pick a completed trade: what did you expect, what happened, and what would you change?
The game compresses time and leaves out fees and taxes. A profitable trade can still be risky, and a winning round does not prove a strategy will work in real life.
Run a classroom session
- Open Instructor and create an educator account. Open beta requires an adult/educator declaration. Save your private recovery code. Use adult-only test classrooms while trying the beta; obtain school authorization before using it with students.
- Create a classroom. Choose a continuous market for an ongoing class or a timed competition for a short activity.
- Share the room code. Students choose approved nicknames and join before you press Start.
- Use Pause to stop the clock and orders for discussion. A running continuous market advances while everyone is away, with one simulated price update per real minute.
- Open your instructor dashboard on another device to manage your sessions. Check each room's storage deadline. Open the room or choose Extend storage to keep it another 90 days. Delete room removes its game data. Archive pauses and hides a session from active use without deleting it.
Students reconnect in the same browser and device; their room code and nickname alone cannot recover a lost portfolio. Continuous markets here are fictional simulations, not real exchange feeds. Realistic solo mode uses provider quotes and may be delayed.